Yesterday, we learnt that some people managed to get their hands on some private-exclusive-early access to the Left 4 Dead SDK. Which means a few things :
- First, that there is a SDK. That’s not as bad as some people thought after all. Even if it’s five months late, it’s still better than never.
- Second, that Valve is testing it. Therefore, we can assume that they got it right this time. Hopefully, when the “new” SDK comes out, it shouldn’t screw everything during several weeks this time. But seriously, we’re not really this confident, and chose to prevent the automatic SDK update in Steam anyway.
- Third, we know that someone at Valve’s headquarters is reading this blog, Google Analytics is tracking you! What are you waiting for to offer us an early access to this SDK? Come on! Mail us at team@ihatemountains.com, dont be shy!
Anyway, since I developed a little tool to handle the custom content, sort it between Left 4 Dead content and external stuff and embed it automatically in the map files, it’s not much of a problem anymore. BUT STILL, we’d really like to see the new functionalities, if any.