Posts Tagged ‘gameplay’
Are you ready for more of the same?
Posted by Marc in Media, Progress
Tags: gameplay, left 4 dead 2, maps, problem
Hi folks, it’s been a long time, but here are a few words to give you some news about I Hate Mountains. We know there is still some minor issues in our campaign and I’m personally working on fixing these since a few weeks now. I’ve been working on it during my occasional free time so it sure took a long time, but I think a patched release is on it’s way sooner than later. That’s why I’m posting this article right now.
If I’d have to summarize the updates that have been made, I would probably mention:
- Updating some graphic elements to make it look better.
- Various tweaks and fixes on the gameplay.
- Some optimization of certain complex areas.
- Fixing the score/points for the versus part of the campaign (which is the most important for you, we know).
Currently I’m doing some play-tests with colleagues during lunch time and it kinda comfort me that you should have this new patched version soon. So, are you ready to be part of the I Hate Mountains adventure once again?
Also, check out these guys playing on I Hate Mountains on Left 4 Dead 2.
There is a few epic moments!
One awesome co-op experience
Posted by Marc in Media
Tags: forest, gameplay, lakeside, lumberyard, manor, underground
Over the last weeks, we watched a lot of people playing the campaign and we learn from their mistakes by fixing things here and there in the campaign. Now these guys I’m gonna link you right after are just the kings of awesomeland. We watched their videos together and we were literally laughing our asses off in front of our computers. Seriously, if you had to watch one walkthrough of the I Hate Mountains campaign, be it this one! Thanks to them for sharing a good moment, this is what all I Hate Mountains co-op plays should be.