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I really liked the atmosphere and level design. The campaign really gives a good sense of adventure, enormity (both vertically and horizontally), and epicness! The Valve team should really learn from what you guys have done with this campaign. —orlyarly (on our website)

Archive for the ‘Development’ Category

Mar28

Talking with NoFrag about the SDK

Posted by Nicolas in Development, General

A few hours after the first showcase of this campaign, we talked with the guys at NoFrag.com, a french FPS community. It’s in french and we’re talking about what are the drawbacks of mapping for Left 4 Dead without a proper SDK.

Check it out:
http://nofrag.com/2009/mar/28/30989/