It’s gonna be legen— wait for it —dary!
Posted by Marc in Development, Progress
Tags: left 4 dead 2, problem, trailer
I do think it is time to give more frequent news about what’s going on and react to what people say to us via Twitter and the commentaries on the website. Here are some insights at what’s going on:
- First of all, yes the campaign is finished. We just need to sort out a bug that appears on the fourth level and then it will be fully okay. But again, this is not mandatory, we just want to avoid any potential problem in the future related to this issue, it could quickly become worse.
- Then, we’re not working on a Left 4 Dead 2 version anymore for the moment. We want to release the Left 4 Dead 1 version first, gather some feedback and then try to port it to Left 4 Dead 2 if it’s possible.
- Also, we’re building a little bonus section on the website to show you a bit of behind-the-scene materials. We really missed doing this after Portal: Prelude because we didn’t keep anything during the development. Basically, it’s a lot of screenshots of the evolution of the levels though the months, reference pictures and sounds, music drafts, graphs, statistics, studies and such. I takes some time to gather and build the pages, but so far so good, it’s almost done (it should be by Friday). We hope you’ll find the credentials to open it in the campaign (it’s not hidden very well), but our ultimate goal is not to piss people off, you will probably find the password on the Internet a few hours or days after the campaign is released.
- After the campaign is released, we’ll open a little forum on this website to allow players to talk about the campaign and report feedback to us. It’s already ready, it should be fast.
- Finally, we do have a bit more work to do on a video trailer but it’s basically finished too. It will go live at the end of the week or at the beginning of the next one. Don’t freak out though, it will be very simple and rushed, we don’t have more than a few days to waste on a trailer. When it will go live, it will necessarily mean that everything is done and that we’re ready to take one week away from the project before we release to think about things we could have missed and take a break.
Aside from this, some people don’t seem to understand that releasing something as important as I Hate Mountains is not quite a piece of cake and seems easier done than said. Believe me, this is not the way it works. We put more than one year of work into this, and it’s not the moment to rush things out. One little wrong move could led us to flood the network with a flawed version and believe me, it happened once with Portal: Prelude and this is definitely not something we want to experiment again. Files on the Internet tend to replicate themselves at an alarming rate.
More than any of you, we know it’s been a very long time this campaign is being delayed. It may piss everyone off, but at this point we really don’t want to do any mistake. Stay tuned for the video trailer and we hope you’ll talk about it around you once it’s released!