With the help of your votes, I hate mountains has been picked from the Moddb top 100 mods of the year. We thank your sincerely for you support.if you want to continue to help us, please vote once again for IHM and bring it on the top 15 !
Vote on the next page, it’s free and you don’t have to register ! Feel free to share it on Facebook or Twitter on the next page too.
Beside that just as we tweet few days ago, we built a release canditate for the l4d2 version of IHM. We also found a french gaming team which accepted to test and provide rigorous feedbacks. It should allow us to find out any missed bugs and solve them. Actually, we already fixed a lot of thing with the help of these french guys, even some unusual and outstanding exploits !
Finally, The most annoying thing is that the support of custom particles has been unfortunatly broken by Valve since the release of their last DLC “the Sacrifice”. We sincerely hope they will fix this before our release, but if this is not the case, we’ll do without it. Anyway, our custom particles should be packaged in the vpk, hoping that an upcoming update could fix this.
At last, we planned to release both version ( l4d 1.2 version and l4d2 version) this month (December 2010) as soon as we finished playtests and corrections.
Until this, stay tuned ;)
Congrats! I did vote for you and DBD the first time. Release IHM2 and you can have another vote from me :) no more freebies, I’m a pro-stitute
FYI >
Chet Faliszek :
‘There is an issue with the way the particle system loads and unloads itself – it is one of those ugly low level issues that has some implications.
We are working on a long term solution, but we don’t have a solution in the short term. Sorry.’
So we’ll release our campain without it. As Kane said : ‘…our custom particles should be packaged in the vpk, hoping that an upcoming update could fix this.’
So, is it broken for both games? I never really noticed any of them, so I don’t think I’m terribly worried about it.
So, if you found out any missing bugs in L4D2 IHM, will you consider applying them back to L4D?
Bonjour,
J’attends votre release avec impatience, En attendant j’ai voté pour vous. Je trouve ça bien que vous preniez votre temps pour corriger les multiples bugs. Car souvent cela gâche le succès d’un travail accomplie avec talents, et les gens (les français?…) aiment ne retenir que les défauts. De plus, cela permet une rejouabilité sans contre temps (D’ailleurs votre map est la meilleur dans ce domaine).
Je vous souhaite bonne chance d’ici la sortie de cette magnifique map, et espère revoir un de vos travaux dans le futur! :)
WhiteRhino.
Raaah j’espère que c’est la dernière semaine de tests. J’en peux plus d’attendre le portage sur l4d2.
Je pense que ca sera pas non plus la campagne la plus dure du 2, car il y a pas mal d’open spaces au final (zone de départ+ lumberyard et lakeside).
Le manoir et les catacombes (passage du trian de fret notamment) seront sûrement les maps les plus dangereuses en survivors. De nombreuses zones étroites d’embuscades proches les unes des autres, le spitt+boomer+ hunt ou charger vont se régaler :-]