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New particle effects and many custom models have been thrown into IHM to make it a tremendously polished product which could easily be mistaken for an official Valve campaign. —Glenn (www.halflife2.net)
Mar28

Talking with NoFrag about the SDK

Posted by Nicolas in Development, General

A few hours after the first showcase of this campaign, we talked with the guys at NoFrag.com, a french FPS community. It’s in french and we’re talking about what are the drawbacks of mapping for Left 4 Dead without a proper SDK.

Check it out:
http://nofrag.com/2009/mar/28/30989/

 

2 Responses to “Talking with NoFrag about the SDK”

  1. Anonymous says:

    Thanks !

  2. Uh, yea, love to read it, but I can’t read french.